Workshops
Twelve formats, and the same three things hold for all of them.
Tailored
Every workshop starts with a preliminary talk: what should be different afterwards? Content and examples follow from that.
Practical
At most half the time is teaching. The rest is building, testing, discarding and starting again.
Connectable
You receive material to carry on with, and if the outcome turns into a project, you continue with the same person.
Overview

Design Thinking Workshop
Training in Design Thinking

Design Thinking Package
Invention or further development of a product

User Experience I
Understanding User Experience

User Experience II
User experience in action

Rapid Prototyping
Build prototypes

Experimental prototyping
Build prototypes

Platform strategy
Business model and network effects

Platform design
Designing transactions, roles and channels

Understanding Machine Learning
Making sense of language models

Datification Workshop
Designing services from your data

Data anonymization with Open Diffix
Anonymising without losing analytical value

IoT ideas workshop
Designing connected objects
Exploration spaces
When the question is still open rather than a skill missing: exploration spaces are open-ended and work on your material instead of practice examples.